want echos and files linked up or??
Yep sounds good thanks. I've set up my end now should be listening on 24556
I forgot to make jenkins include it! oops. I'll do that now.
Basically the files are
ibbs_score_header.[ans|asc]
ibbs_score_footer.[ans|asc]
which you can customize.
Also, I want to encourage anyone with ideas and suggestions to use the issue tracker on git hub if you know how. I don't mind receiving them
here or any other way, but my memory is terrible :)
I think I've said this before but it's not a finished product but really
a just started project ;)
Avon wrote to apam <=-
It would be cool if there was a way to push the email alerts from the Github feed (as folks log issues in that system) as echomail posts
here.
Forgive me if I post my feedback here as it's one of the reasons the ech oarea
was set up in the first place - to provide a space for discussions about
BBS
/ door software development :)
When sending a message it asks to select an empire yet there are none to choose from. I am attempting to send a test message from the game to age
I'm not sure how it happened, or even what was happening, but I noticed that Galactic Dynasty did not delete the inuse.flg file. I noticed that
my maintenance came back with an error code, and checked it out.
played, so it shouldn't be a problem again. Does it also create that fil when maintenance is run?
It's a BUG .... Buuuugggggg......
Pfft. I don't make bugs. You must be mistaken. It's clearly an undocumented feature I put in there on purpose.
Hehe. I'm actually suprised it hasn't been an entire swarm.
I'm not sure how it happened, or even what was happening, but I noticed that
Galactic Dynasty did not delete the inuse.flg file. I noticed that my maintenance came back with an error code, and checked it out.
It's a BUG .... Buuuugggggg......
[Avon runs screaming from the echo]
played, so it shouldn't be a problem again. Does it also create that f when maintenance is run?
Yes it does, I'll have a look at the code, but it sounds like maintenance may have crashed before deleting the inuse.flg?
It's a BUG .... Buuuugggggg......
Pfft. I don't make bugs. You must be mistaken. It's clearly an undocumented feature I put in there on purpose.
linux it chokes on the colon, windows (and netbsd) didn't, but I am betting that it's a sometimes bug.
In other words, it's all Avon's fault (points finger towards NZ) :P
Just kidding, I really need to overhaul that so it's a bit more robust
and detects invalid lines.
I'm not sure how it happened, or even what was happening, but I notice that
Galactic Dynasty did not delete the inuse.flg file. I noticed that my maintenance came back with an error code, and checked it out.
This could also have been caused by the BBS.CFG file having a colon on line 2 rather than a semicolon.
In other words, it's all Avon's fault (points finger towards NZ) :P
Do you actually have a score of over 30 million in galactic dynasty or
is it another bug i need to sort out?
[Avon runs screaming from the echo]
It's alright. You can come back to the echo now. It's only a minor one.
:)
I was thinking the price might need to vary as the game progresses, so t player can't purchase as many of each item like that. Something similar BRE. Just a thought. :)
Here is a peak at my status in the game.
============================================================
State of the Empire. Today's turns left 0 ============================================================
- Score : 36496333
able to send this file out to nodes in a way like the game packets so th interBBS BBS.CFG settings can be auto updated on the fly.
I also think for an interBBS game it would be good to remote enforce the settings for turns per day and protection etc. Perhaps a key from node 1 could be issued and be required on nodes 2,3,4 etc. in order to accept changes from node 1 (such as those mentioned above) and to enable participation in a legit interBBS game?
Or perhaps ore planets only produce so much depending on your population, so if you have ten million ore planets, and only two citizens, you get what two citizens can produce.
Someone's got to mine that ore :)
What do you think?
Or perhaps ore planets only produce so much depending on your population, so if you have ten million ore planets, and only two citizens, you get what two citizens can produce.
Someone's got to mine that ore :)
What do you think?
============================================================
State of the Empire. Today's turns left 0 ============================================================
- Score : 36496333
Holy cow... you're on my team - stat!
I also think for an interBBS game it would be good to remote enforce t settings for turns per day and protection etc. Perhaps a key from node could be issued and be required on nodes 2,3,4 etc. in order to accept changes from node 1 (such as those mentioned above) and to enable participation in a legit interBBS game?
This will be tricky, and I'm not really sure how to go about it anyone could work around any protection methods given that the source is open.
able to send this file out to nodes in a way like the game packets so interBBS BBS.CFG settings can be auto updated on the fly.
Yep, I've been thinking about this (I think you mentioned it before) I think the way would be to add another message type that gets read as add new bbs.
This will be tricky, and I'm not really sure how to go about it anyone could work around any protection methods given that the source is open.
I'm not really sure how to go about it. I'll think on it some more.
I've not done many changes lately as I'm waiting for any more bugs to surface, and hoping to put in a lot of changes at once, as we get more people playing, getting everyone updated will become an issue.
Holy cow... you're on my team - stat!
I didn't realize the score was that high until I finished my turns for today. I was just trying to get my credits higher. I think I
succeeded... :)
I didn't realize the score was that high until I finished my turns fo today. I was just trying to get my credits higher. I think I succeeded... :)
You did :) I'm going to go for broke tonight now, gotta keep up somehow.
On the other hand, I could keep going with this game, and see if I can break the program... <evil grin> Gotta find those undocumented features that apam hid in there. :)
Ok, I'm going to have to reset my end. I think I broke the game... :)
============================================================
State of the Empire. Today's turns left 11 ============================================================
- Score : -177162669
- Population : 11409 million
I'm now hatching out build 44 and there's an updated BBS.CFG being sent out to drop in to your dir.
Pepsi Castle Rock BBS (21:1/186)
NewCoke Agency BBS (21:1/101)
Well, it looks like we've got a heck of a battle going on between a
couple players in Galactic Dynasty... :)
Pepsi Castle Rock BBS (21:1/186)
NewCoke Agency BBS (21:1/101)
Pepsi Castle Rock BBS (21:1/186)
NewCoke Agency BBS (21:1/101)
Wow "NewCoke" - that brings back memories of yesteryear.
According to apam, we will need to reset soon before I break the game...
I don't know if I'd want 30 turns per day, that might be a bit too much.
I do think the number of turns of protection is a bit high. Perhaps 15 turns per day, and 60 turns of protection. I'm curious how the game
would handle more battles happening.
I did notice that I did have two packets that must have gotten lost. They both were attacks, that I didn't receive any notification of success or failure. (Maybe apam deleted them so I couldn't attack him...<grin>)
server I am using to offer Usenet feeds (21:1/10) and have you point your GD traffic to it and it in turn either HOLD or CRASH the GD pack to it.
Not a problem. Just let me know when you will make the change on your
end, and I'll make them here. It will only take a few minutes to change
it over on this end, as I'm already set up with 1/10.
OK will wait until tomorrow my time before I act any further but I hope others will be fine with this.
I think I should hatch out an updated game for everyone to base their new version off. Apam - is build 54 the one I should use?
How about 20 turns per day and 60 turns for protection?
I am shutting down the processing of interBBS packets at 21:1/100 and 21:2/100 and moving this to 21:1/10
a) Please set up your end to filebox game packets to 21:1/10 using the same session details you use with your regular HUB system 1/100 or 2/100
b) Do a fresh install of the game using build 54 that was hatched out around a day ago to FSX_DOOR file area
c) look for an update BBS.CFG in your inbound dir and move that in to
your galactic dynasty directory, overwriting your old BBS.CFG file.
d) update your galactic.ini file
Set your 'default outbox' to the directory path for the 21:1/10 Usenet/Games HUB and not the 21:1/100 or 21:2/100 HUB you would have
used before.
e) run reset.bat to reset your game
f) create a new empire and play the game to create packets to send to
1/10 for processing.
Dan, I see some packets already at 1/10 ... fast!
Dan, I see some packets already at 1/10 ... fast!
I wasn't sure how long I was going to be awake, and wanted to make sure
I was set up on this end. I hope the packets came through to the correct system, as I didn't look at the logs after they sent.
I am shutting down the processing of interBBS packets at 21:1/100 and 21:2/100 and moving this to 21:1/10
if so remove it and restart your MIS MIS2 servers ... I suspect the
2/xxx systems may be currently blocking 1/10 for this reason and/or they don't have 1/10 set up as an echonode yet :)
Sysop: | Weed Hopper |
---|---|
Location: | Clearwater, FL |
Users: | 12 |
Nodes: | 6 (0 / 6) |
Uptime: | 06:34:09 |
Calls: | 114 |
Files: | 50,350 |
D/L today: |
38 files (7,576K bytes) |
Messages: | 297,520 |