• GD

    From Vorlon@21:1/195 to apam on Tuesday, May 15, 2018 14:31:48
    Hello apam!

    13 May 18 14:56, you wrote to me:

    Andrew, is it posable to change the frequency of pirate attack's?
    During my twenty turns today I got hit with them about every three
    turns, each time having to start re-building my troops as they got
    wiped out.

    Yeah, I think pirate attacks definitely need work, also discovered a couple more tweaks the game could use..

    Thanks, as it was really anoying after having recoverd from zer0 credit's and not able to pay my troops for at
    least five turnes. I was then rebuilding things and the pirate's stuck evey tgree turnes.



    Vorlon


    --- GoldED+/LNX 1.1.5-b20170303
    * Origin: Dragon's Lair ---:- dragon.vk3heg.net -:--- (21:1/195)
  • From apam@21:1/125 to Vorlon on Tuesday, May 15, 2018 14:55:30

    Hello apam!

    13 May 18 14:56, you wrote to me:

    Andrew, is it posable to change the frequency of pirate attack's?
    During my twenty turns today I got hit with them about every thre
    turns, each time having to start re-building my troops as they go
    wiped out.

    Yeah, I think pirate attacks definitely need work, also discovere couple more tweaks the game could use..

    Thanks, as it was really anoying after having recoverd from zer0
    credit's and not able to pay my troops for at least five turnes. I
    was then rebuilding things and the pirate's stuck evey tgree turnes.

    I've changed the chance of I pirate attack happening from 15% to 10% and
    also made the strength of the pirates vary for the next release.

    If it's still unbearable, I may just remove it entirely.

    For now though, keep in mind that it's the same for everyone, so if your
    troops get wiped out rest in the knowledge that everyone else's troops
    are getting wiped out too :P

    Thanks for helping test this game. I'm *hoping* to have something more
    stable by next release, and after that setting up a test network to try
    and filter any major bugs before they hit fsxnet.

    Andrew

    --- MagickaBBS v0.11alpha (Linux/x86_64)
    * Origin: Exotica BBS - telnet://exoticabbs.com:2023/ (21:1/125)
  • From Avon@21:1/101 to apam on Tuesday, May 15, 2018 20:07:06
    On 05/15/18, apam pondered and said...

    Thanks for helping test this game. I'm *hoping* to have something more stable by next release, and after that setting up a test network to try and filter any major bugs before they hit fsxnet.

    I understand your desire to try and squash bugs prior to release on fsxNet
    but a gentle reminder from me that the whole vibe of the net is
    'experimental' and I have no issue running quick releases and updates for
    this out to nodes that want to take part in the game. I'd suggest most would rather enjoy debugging things along side those iterations rather than wait
    for more stable releases... :)

    My 2 cents ...

    Best, Paul

    --- Mystic BBS v1.12 A39 2018/04/21 (Windows/32)
    * Origin: Agency BBS | Dunedin, New Zealand | agency.bbs.nz (21:1/101)
  • From Al@21:4/106 to Avon on Tuesday, May 15, 2018 01:19:16
    Re: Re: GD
    By: Avon to apam on Tue May 15 2018 08:07 pm

    I'd suggest most would rather enjoy debugging things along side those
    iterations rather than wait for more stable releases... :)

    Exactly.

    My 2 cents ...

    Another $0.02.

    Ttyl :-),
    Al


    ... There's always one more bug.
    --- SBBSecho 3.04-Linux
    * Origin: The Rusty MailBox - Penticton, BC Canada (21:4/106)
  • From Avon@21:1/101 to Al on Tuesday, May 15, 2018 20:22:44
    On 05/15/18, Al pondered and said...

    My 2 cents ...

    Another $0.02.

    That *may* help me buy replacements for my pair of missing socks :) #funfact

    --- Mystic BBS v1.12 A39 2018/04/21 (Windows/32)
    * Origin: Agency BBS | Dunedin, New Zealand | agency.bbs.nz (21:1/101)
  • From apam@21:1/125 to Avon on Tuesday, May 15, 2018 18:45:36
    On 05/15/18, apam pondered and said...

    Thanks for helping test this game. I'm *hoping* to have something stable by next release, and after that setting up a test network
    and filter any major bugs before they hit fsxnet.

    I understand your desire to try and squash bugs prior to release on
    fsxNet but a gentle reminder from me that the whole vibe of the net
    is 'experimental' and I have no issue running quick releases and
    updates for this out to nodes that want to take part in the game. I'd suggest most would rather enjoy debugging things along side those iterations rather than wait for more stable releases... :)

    Yes, this is true, and I appreciate that, but I think by having a game
    run a bit longer we can more able test the game play / balance etc. This
    is the kind of testing I think fsxnet will be great for because of the
    number of players.

    Having a small test network of only a few people means we can make sure
    the infrastructure is sound before pushing it out to a wider audience.
    For example, the GameID stuff could have been better tested before
    pushing it out, so fsxnet could focus on things like pirate attacks.

    I don't think any of us really have time to be actually playing 2 games
    of Galactic Dynasty, and my test game probably wont be played beyond
    making sure packets flow and stuff, most if not all the play testing will
    be happening on fsxnet.

    Does that make sense?

    Andrew

    --- MagickaBBS v0.11alpha (Linux/x86_64)
    * Origin: Exotica BBS - telnet://exoticabbs.com:2023/ (21:1/125)
  • From Avon@21:1/101 to apam on Tuesday, May 15, 2018 20:50:12
    I don't think any of us really have time to be actually playing 2 games
    of Galactic Dynasty, and my test game probably wont be played beyond making sure packets flow and stuff, most if not all the play testing will be happening on fsxnet.

    Does that make sense?

    Kinda, but not really, as you also end by making the point about the dual
    games etc... but hey it's your game and you can choose when to make it available or not. The offer is there if you want to push stuff out. :)

    Best, Paul

    --- Mystic BBS v1.12 A39 2018/04/21 (Windows/32)
    * Origin: Agency BBS | Dunedin, New Zealand | agency.bbs.nz (21:1/101)
  • From Al@21:4/106 to Avon on Tuesday, May 15, 2018 02:06:22
    Re: Re: GD
    By: Avon to Al on Tue May 15 2018 08:22 pm

    That *may* help me buy replacements for my pair of missing socks :)

    I alway buy a pack of like coloured socks, so if one goes missing I just wait a week til things even out again.. :)

    Ttyl :-),
    Al


    ... Romulans, Ferengi, and Borgs. Oh My!!
    --- SBBSecho 3.04-Linux
    * Origin: The Rusty MailBox - Penticton, BC Canada (21:4/106)
  • From apam@21:1/125 to Avon on Tuesday, May 15, 2018 19:12:34
    I don't think any of us really have time to be actually playing 2
    of Galactic Dynasty, and my test game probably wont be played bey making sure packets flow and stuff, most if not all the play test
    be happening on fsxnet.

    Does that make sense?

    Kinda, but not really, as you also end by making the point about the
    dual games etc... but hey it's your game and you can choose when to
    make it available or not. The offer is there if you want to push
    stuff out. :)

    Hmm, I'm not set in stone on the idea. How do others feel? I guess what
    it boils down to is, are people happy with game interruptions more
    frequently which may not even work at all.

    By the way, all my commits go to github and get built automatically on
    jenkins with a -dev tag. The -fsx tag is just built when I click it, so
    anyone can run the latest version if they want to.

    Andrew

    --- MagickaBBS v0.11alpha (Linux/x86_64)
    * Origin: Exotica BBS - telnet://exoticabbs.com:2023/ (21:1/125)
  • From Avon@21:1/101 to apam on Tuesday, May 15, 2018 21:31:18
    On 05/15/18, apam pondered and said...

    Hmm, I'm not set in stone on the idea. How do others feel? I guess what
    it boils down to is, are people happy with game interruptions more frequently which may not even work at all.

    Agreed.

    By the way, all my commits go to github and get built automatically on jenkins with a -dev tag. The -fsx tag is just built when I click it, so anyone can run the latest version if they want to.

    I guess confusion would reign if some run one version and others run another?

    --- Mystic BBS v1.12 A39 2018/04/21 (Windows/32)
    * Origin: Agency BBS | Dunedin, New Zealand | agency.bbs.nz (21:1/101)
  • From apam@21:1/125 to Avon on Tuesday, May 15, 2018 19:39:24
    On 05/15/18, apam pondered and said...
    I guess confusion would reign if some run one version and others run another?

    Yeah, probably. Plus if we all have the same version, we all have the
    same bugs, so no one has advantage / disadvantage of bugs being fixed.

    Andrew

    --- MagickaBBS v0.11alpha (Linux/x86_64)
    * Origin: Exotica BBS - telnet://exoticabbs.com:2023/ (21:1/125)
  • From Black Panther@21:1/186 to apam on Tuesday, May 15, 2018 12:35:54
    On 05/15/18, apam said the following...

    I've changed the chance of I pirate attack happening from 15% to 10% and also made the strength of the pirates vary for the next release.

    Whew... Those pirates are rough... I just played my turns, and got hit by
    them 4 out of 5 turns in a row... Changing the chance would help a lot. :)

    If it's still unbearable, I may just remove it entirely.

    I like the idea of the pirates. Might have to tweak the settings a bit. We'll see what the next release looks like. :)

    For now though, keep in mind that it's the same for everyone, so if your troops get wiped out rest in the knowledge that everyone else's troops
    are getting wiped out too :P

    That is very true. This addition will definitely make the game last a bit longer... :)

    Thanks for helping test this game. I'm *hoping* to have something more stable by next release, and after that setting up a test network to try and filter any major bugs before they hit fsxnet.

    That might be a good idea. You could look at it as the test network being the alpha test, and fsxNet being the beta test network. The test network would
    test out the setup and connectivity between nodes, while fsxNet would be testing more of the actual game play.


    ---

    Black Panther
    a.k.a. Dan Richter
    Sysop - Castle Rock BBS (RCS)
    telnet://bbs.castlerockbbs.com
    http://www.castlerockbbs.com
    The sparrows are flying again....

    --- Mystic BBS v1.12 A39 2018/04/21 (Linux/64)
    * Origin: Castle Rock BBS - bbs.castlerockbbs.com (21:1/186)