Just a heads up, I've updated the git repo to include a configurable "Turns Per Day" and also added Protection.
This will be incompatible with any of the binaries I sent out before. I just want to test it some more then I'll make new binaries available.
Coolio.. Looking forward to playing with it when able.
https://github.com/apamment/galactic-dynasty/releases/tag/v0.2.0-alpha
I tagged a release and uploaded a Windows compiled version.
You will need to run reset.sh (or reset.bat) even on games in progress.
Edit galactic.ini to set the number of turns per day, and the number of turns in protection.
Make that.. https://github.com/apamment/galactic-dynasty/releases/tag/v0.2.0-alpha1
I like the idea of getting this running across nodes that want to use
it in
I tagged a release and uploaded a Windows compiled version.
https://github.com/apamment/galactic-dynasty/releases/tag/v0.2.0-alpha
Anyway, it's all experimental, if anyone has any suggestions, ideas for improvements bugfixes, or anything, let me know.
On 03/16/17, Apam said the following...
I tagged a release and uploaded a Windows compiled version.
https://github.com/apamment/galactic-dynasty/releases/tag/v0.2.0-alph
Ok, I did notice one small issue. I noticed that you had logged on and started a game. From in the game, I tried to send you a message, and it said I couldn't because you were still under protection. I could understand that for an attack, but protection shouldn't have anything to do with a message.
Ok, I did notice one small issue. I noticed that you had logged on and
started a game. From in the game, I tried to send you a message, and i
t said
I couldn't because you were still under protection. I could understand
that
for an attack, but protection shouldn't have anything to do with a mes
sage.
I have not been able to type in a message to the other system (HUB) that
I had configured for my interBBS tests. Have you been able to do this?
The only thing I can think of that might be a problem is the BBS.CFG
file, they all want to be in sync, and I haven't thought of the best way to do this other than getting the sysops to update when a new node is added.
Ah hehe. Knew there'd be more bugs. Thanks a lot, good spotting. I'll
fix this soon, but might wait a little bit before doing another release
to see if we spot anymore.
slightly different interbbs file names so as to ensure no two or more systems
cause problems at a HUB when lots of packets arrive for processing?
As mentioned to BP I can't seem to type a message to the /100 system r
ather
just press a key and seemingly send a message to it - is that right?
InterBBS setup. (I just used the outbound from one as the inbound of t
he
other, and vice versa) Is there a specific command to generate the out
bound
processing of packets? Just running the game isn't generating anything
for
the other system.
Hi All
Just a heads up, I've updated the git repo to include a configurable "Turns Per Day" and also added Protection.
this also a win32 door game?
Yep, you run 'GalacticDynasty maintenance'
The idea is you run that at predefined intervals, and it imports any packets and exports packets.
Oh, the fix is in git :)
I just assumed Mystic would rename the file if it already existed in the inbox. Binkd appends a .1 .2 .3 etc.
I suppose we could make it use a common extension and then just random numbers for the actual filename instead. or some combination of the node and date.
I'm not really sure what you mean. You send a message to a player, not a system. So, when you go to send an intergalactic message, it will list
all systems it knows, then all players on that system it knows about,
you select the player, type in your message and press enter.
It won't know about players until it's gotten their score from the other system.
this also a win32 door game?Yep
Sysop: | Weed Hopper |
---|---|
Location: | Clearwater, FL |
Users: | 12 |
Nodes: | 6 (0 / 6) |
Uptime: | 09:46:51 |
Calls: | 67 |
Calls today: | 1 |
Files: | 50,165 |
D/L today: |
66 files (6,777K bytes) |
Messages: | 279,530 |