• Galactic Dynasty Update

    From Apam@21:1/188.2 to All on Thursday, March 16, 2017 20:32:00
    Hi Guys

    Just pushed an experimental update to git.

    Re did the naming of the packets so we don't have to rely on binkd to
    rename them - but don't call maintenance more than once a minute.

    Added a league number, so a node can participate in multiple games.

    Added a node number, this is used when making a packet name.

    It's experimental and I haven't tested it yet, going to wait a until
    tomorrow to see if it works.

    Andrew

    --- WWIV 5.3.0.development
    * Origin: System 17 - andrew.homeunix.org:2025 (21:1/188.2)
  • From Apam@21:1/188.2 to Apam on Thursday, March 16, 2017 20:55:00
    RE: Galactic Dynasty Update
    BY: Apam #1 @1


    It's experimental and I haven't tested it yet, going to wait a until tomorrow to see if it works.

    Actually I decided to test it right away, it works now so I made a
    release.

    https://github.com/apamment/galactic-dynasty/releases/tag/v0.2.0-alpha2

    Andrew

    --- WWIV 5.3.0.development
    * Origin: System 17 - andrew.homeunix.org:2025 (21:1/188.2)
  • From Apam@21:1/188.2 to Apam on Thursday, March 16, 2017 21:16:00
    RE: Re: Galactic Dynasty Update
    BY: Apam #1 @1


    Actually I decided to test it right away, it works now so I made a
    release.

    https://github.com/apamment/galactic-dynasty/releases/tag/v0.2.0-alpha
    2

    If you downloaded before this message, might want to download again,
    found a silly bug that didn't rear it's ugly head while testing :)

    Andrew

    --- WWIV 5.3.0.development
    * Origin: System 17 - andrew.homeunix.org:2025 (21:1/188.2)
  • From Avon@21:1/101 to Apam on Friday, March 17, 2017 07:00:00
    On 03/16/17, Apam pondered and said...

    Actually I decided to test it right away, it works now so I made a release.

    https://github.com/apamment/galactic-dynasty/releases/tag/v0.2.0-alpha2


    So is this V3?

    What's the best way to update? Do I copy all files over the top of what's
    in the dir? And should I just do a reset each time or is that not needed?

    Can I distribute these updates via FSX_SOFT? If you add a file_id.diz and
    point folks to this echo for support etc. that might be the way to go? Also keep the file name the same and when we hatch it out it the 'replace' verb could just swap out the latest version for the last older one on BBS that
    honor that when file tossing.... just a thought :)

    Best, Paul

    --- Mystic BBS v1.12 A31 (Windows)
    * Origin: Agency BBS | telnet://agency.bbs.geek.nz (21:1/101)
  • From Apam@21:1/188.2 to Avon on Friday, March 17, 2017 07:46:00
    RE: Re: Galactic Dynasty Update
    BY: Avon(21:1/101)


    What's the best way to update? Do I copy all files over the top of wha
    t's
    in the dir? And should I just do a reset each time or is that not need
    ed?

    Just copy the files over the top. You will need to reset if you haven't
    since I added protection.

    You will also need to update your BBS.CFG file to have a LeagueNo and a
    NodeNo

    LeagueNo is the same for every BBS in the game, and NodeNo is different
    for each BBS in the game.

    Have a look at example.cfg for an example :)

    Andrew

    --- WWIV 5.3.0.development
    * Origin: System 17 - andrew.homeunix.org:2025 (21:1/188.2)
  • From Avon@21:1/101 to Apam on Saturday, March 18, 2017 08:21:00
    On 03/17/17, Apam pondered and said...

    You will also need to update your BBS.CFG file to have a LeagueNo and a NodeNo

    LeagueNo is the same for every BBS in the game, and NodeNo is different for each BBS in the game.

    I did thanks. Can we extend things a bit?

    In the case of fsxNet lets say there are nodes in differing NETs like
    21:2/123 and 21:1/456 and they want to play this using their HUB systems 21:2/100 and 21:1/100 as the place to send their interBBS files to.

    Currently node numbers are 1-99 so if a node wanted to use their /123 address they are scuppered. Equally if to nodes in different nets want to use /123
    you can't tell if it's 21:1/123 or 21:2/123 at the moment.

    I can see how most nodes could set their HUB to send interBBS files to and
    the HUB would have all it's nodes as links in the config file to pass traffic on to. In the case of differing NETs like 21:1/xxx and 21:2/xxx I'm wondering if a routing rule can be added to Galactic Dynasty (GD) to ensure packets
    find their way to a nominated node in the config (like a HUB) that will be
    able to pass on traffic to the correct system?

    Best, Paul

    --- Mystic BBS v1.12 A31 (Windows)
    * Origin: Agency BBS | telnet://agency.bbs.geek.nz (21:1/101)
  • From Apam@21:1/188.2 to Avon on Saturday, March 18, 2017 07:56:00
    RE: Re: Galactic Dynasty Update
    BY: Avon(21:1/101)


    I did thanks. Can we extend things a bit?

    Ok, I lied a little bit, it's really 0-255 as it uses 2 hex characters
    in the filename.

    The node number is just used to ensure no collisions with packet files,
    I can't make it bigger and maintain 8.3 filenames.

    I'm not sure how things would work with more than 255 players anyway -
    actually I'm not sure how it would work with more than 2 :P

    If you really want to make the node number correspond with the fsx node
    number, why not -100 from the 1 net and as is for the 2 net.

    Andrew

    --- WWIV 5.3.0.development
    * Origin: System 17 - andrew.homeunix.org:2025 (21:1/188.2)
  • From Avon@21:1/101 to Apam on Saturday, March 18, 2017 19:55:00
    On 03/18/17, Apam pondered and said...

    I'm not sure how things would work with more than 255 players anyway - actually I'm not sure how it would work with more than 2 :P

    :)

    If you really want to make the node number correspond with the fsx node number, why not -100 from the 1 net and as is for the 2 net.

    It's an idea... but you're right it's really just a case of numbering each system upwards from 1 onwards depending on who arrives first etc. Perhaps I make the HUB system 1 and go up from there.

    --- Mystic BBS v1.12 A31 (Windows)
    * Origin: Agency BBS | telnet://agency.bbs.geek.nz (21:1/101)
  • From Avon@21:1/101 to Flynn on Tuesday, March 28, 2017 08:05:00
    On 03/27/17, Flynn pondered and said...

    All updated here as well...

    Thanks Ron.

    --- Mystic BBS v1.12 A31 (Windows)
    * Origin: Agency BBS | telnet://agency.bbs.geek.nz (21:1/101)
  • From Sneaky@21:1/152 to apam on Tuesday, March 28, 2017 08:51:00
    Hi apam

    System Name = 2nd Choice Core (21:1/152)
    League Number = 21


    You want Node Numer = 6

    Thank you for this and done.

    Ian 2nd choice Core Nz

    --- Mystic BBS v1.12 A31 (Windows)
    * Origin: 2nd Choice Core|New Zealand (21:1/152)
  • From Sneaky@21:1/152 to Avon on Tuesday, March 28, 2017 08:54:00
    Hi Paul

    League Number = 21
    Node Number = 2

    Hi Ian this bit ^^^^^ should be node 6 :)



    Andrew did point this out to me thank you and hope all things going well
    with thae game now

    Ian 2nd Choice Core NZ

    --- Mystic BBS v1.12 A31 (Windows)
    * Origin: 2nd Choice Core|New Zealand (21:1/152)