On 03/17/17, Apam pondered and said...
You will also need to update your BBS.CFG file to have a LeagueNo and a NodeNo
LeagueNo is the same for every BBS in the game, and NodeNo is different for each BBS in the game.
I did thanks. Can we extend things a bit?
In the case of fsxNet lets say there are nodes in differing NETs like
21:2/123 and 21:1/456 and they want to play this using their HUB systems 21:2/100 and 21:1/100 as the place to send their interBBS files to.
Currently node numbers are 1-99 so if a node wanted to use their /123 address they are scuppered. Equally if to nodes in different nets want to use /123
you can't tell if it's 21:1/123 or 21:2/123 at the moment.
I can see how most nodes could set their HUB to send interBBS files to and
the HUB would have all it's nodes as links in the config file to pass traffic on to. In the case of differing NETs like 21:1/xxx and 21:2/xxx I'm wondering if a routing rule can be added to Galactic Dynasty (GD) to ensure packets
find their way to a nominated node in the config (like a HUB) that will be
able to pass on traffic to the correct system?
Best, Paul
--- Mystic BBS v1.12 A31 (Windows)
* Origin: Agency BBS |
telnet://agency.bbs.geek.nz (21:1/101)