• Re: Galactic Dynasty Scores

    From Black Panther@21:1/186 to fsxNet HUB on Friday, March 31, 2017 20:57:00
    On 04/01/17, fsxNet HUB said the following...

    ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
    Frankston Cauldron BBS (21:1/125)
    Gary Crunk Another F-ing BBS (21:2/105)
    NewCoke Agency BBS (21:1/101)
    knight 2nd Choice Core BBS (21:1/152) ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

    Ok, do I have a setting that's different, so I'm not getting included? :)


    ---

    Dan Richter
    aka Black Panther
    Sysop - Castle Rock BBS
    telnet://castlerockbbs.com
    The sparrows are flying again...

    --- Mystic BBS v1.12 A31 (Windows)
    * Origin: Castle Rock BBS - castlerockbbs.com (21:1/186)
  • From Avon@21:1/101 to Black Panther on Saturday, April 01, 2017 16:06:00
    On 03/31/17, Black Panther pondered and said...

    Ok, do I have a setting that's different, so I'm not getting included? :)


    What version are you running Dan - build 44?

    It should build the scores based on packets that flow though the HUB each
    time maint is run. So if you and I can message each other interBBS I'd think
    it would be working ok.

    Best, Paul

    --- Mystic BBS v1.12 A31 (Windows)
    * Origin: Agency BBS | telnet://agency.bbs.geek.nz (21:1/101)
  • From Black Panther@21:1/186 to Avon on Friday, March 31, 2017 22:06:00
    On 04/01/17, Avon said the following...

    Ok, do I have a setting that's different, so I'm not getting included

    What version are you running Dan - build 44?

    Yes, I upgraded it to build 44 after you hatched it out last night.

    It should build the scores based on packets that flow though the HUB each time maint is run. So if you and I can message each other interBBS I'd think it would be working ok.

    I know we were messaging in the game. I'll have to wait a couple hours to get more turns and try messaging you again. I used all my turns for today...


    ---

    Dan Richter
    aka Black Panther
    Sysop - Castle Rock BBS
    telnet://castlerockbbs.com
    The sparrows are flying again...

    --- Mystic BBS v1.12 A31 (Windows)
    * Origin: Castle Rock BBS - telnet://castlerockbbs.com (21:1/186)
  • From apam@21:1/125 to Black Panther on Saturday, April 01, 2017 04:52:00
    Black Panther said....

    On 04/01/17, fsxNet HUB said the following...


    ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
    Ä
    Frankston Cauldron BBS (21:1/125)
    Gary Crunk Another F-ing BBS (21:2/105)
    NewCoke Agency BBS (21:1/101)
    knight 2nd Choice Core BBS (21:1/152)

    ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
    Ä

    Ok, do I have a setting that's different, so I'm not getting included? :)


    If possible can you capture a packet and email it to me?

    my email is apamment@yandex.com

    Andrew
    --- MagickaBBS v0.6alpha (Linux/x86_64)
    * Origin: Cauldron BBS - Magicka Test BBS (21:1/125)
  • From apam@21:1/125 to apam on Saturday, April 01, 2017 05:09:00
    If possible can you capture a packet and email it to me?

    my email is apamment@yandex.com

    Actually this is really strange, I just made an empire on your BBS and it
    came through. Can you zip up your whole galactic dynasty folder so I can
    check out the databases too please?

    Andrew

    --- MagickaBBS v0.6alpha (Linux/x86_64)
    * Origin: Cauldron BBS - Magicka Test BBS (21:1/125)
  • From Black Panther@21:1/186 to apam on Friday, March 31, 2017 23:12:00
    On 04/01/17, apam said the following...

    If possible can you capture a packet and email it to me?

    Sure can. It will probably be about an hour or so. I've used all my turns for today, so I need to wait until after midnight.


    ---

    Dan Richter
    aka Black Panther
    Sysop - Castle Rock BBS
    telnet://castlerockbbs.com
    The sparrows are flying again...

    --- Mystic BBS v1.12 A31 (Windows)
    * Origin: Castle Rock BBS - telnet://castlerockbbs.com (21:1/186)
  • From Black Panther@21:1/186 to apam on Friday, March 31, 2017 23:18:00
    On 04/01/17, apam said the following...

    Actually this is really strange, I just made an empire on your BBS and it came through. Can you zip up your whole galactic dynasty folder so I can check out the databases too please?

    I wonder if there was a timing issue with the upgrade to build 44.

    The .zip file will be on it's way in a minute or so. I'll get you a packet as soon as I can get one to generate.

    Thanks,


    ---

    Dan Richter
    aka Black Panther
    Sysop - Castle Rock BBS
    telnet://castlerockbbs.com
    The sparrows are flying again...

    --- Mystic BBS v1.12 A31 (Windows)
    * Origin: Castle Rock BBS - telnet://castlerockbbs.com (21:1/186)
  • From Black Panther@21:1/186 to apam on Friday, March 31, 2017 23:23:00
    On 04/01/17, apam said the following...

    Actually this is really strange, I just made an empire on your BBS and it came through. Can you zip up your whole galactic dynasty folder so I can check out the databases too please?

    It should be in your email inbox now. :)


    ---

    Dan Richter
    aka Black Panther
    Sysop - Castle Rock BBS
    telnet://castlerockbbs.com
    The sparrows are flying again...

    --- Mystic BBS v1.12 A31 (Windows)
    * Origin: Castle Rock BBS - telnet://castlerockbbs.com (21:1/186)
  • From apam@21:1/125 to Black Panther on Saturday, April 01, 2017 05:35:00
    Black Panther said....

    On 04/01/17, apam said the following...

    Actually this is really strange, I just made an empire on your BBS and
    it
    came through. Can you zip up your whole galactic dynasty folder so I can check out the databases too please?

    It should be in your email inbox now. :)

    Thanks for that, it all looks ok. I'm thinking it might have been what you suggested, that the score packet was sent before Paul was ready to receive.

    Andrew
    --- MagickaBBS v0.6alpha (Linux/x86_64)
    * Origin: Cauldron BBS - Magicka Test BBS (21:1/125)
  • From apam@21:1/125 to All on Friday, April 14, 2017 04:05:00
    Hi

    In the Galactic Dynasty we're playing now, scores seem to grow exponentially, population increases depending on the population you have, and so everything grows exponentially.

    To try to reign in the scores a little bit my latest version adds urban planets which restrict population grown to the number of urban planets you have. This isn't enough though, I think I need to restrict the number of planets you can "colonize" too.

    How to do that I'm not sure. Perhaps there could be a limited number of planets discovered each day and once they're colonized you can't colonize any more that day?

    Maths is something I struggle with, so figuring out how to balance the game isn't particularly easy for me :) So if anyone has any ideas, please let me know.

    At present the game will overflow when we get scores too big, so need to figure out how to keep those scores down.

    Andrew
    --- MagickaBBS v0.6alpha (Linux/x86_64)
    * Origin: Cauldron BBS - Magicka Test BBS (21:1/125)
  • From Black Panther@21:1/186 to apam on Thursday, April 13, 2017 22:33:00
    On 04/14/17, apam said the following...

    In the Galactic Dynasty we're playing now, scores seem to grow exponentially, population increases depending on the population you
    have, and so everything grows exponentially.

    Really, I'm not trying to break the game... :)

    To try to reign in the scores a little bit my latest version adds urban planets which restrict population grown to the number of urban planets

    I like this idea. It would give something else to spend money on, and add another element to the game as well.

    you have. This isn't enough though, I think I need to restrict the
    number of planets you can "colonize" too.

    My only concern with that, is depending on how much money a player has coming in each turn, they may not be able to purchase food planets which may be needed.

    How to do that I'm not sure. Perhaps there could be a limited number of planets discovered each day and once they're colonized you can't
    colonize any more that day?

    I would think this number should be high enough for new players to be able to grow fairly quick. Would this number grow as the player grows, or be a
    constant throughout the game? I'm just curious, as my player is actually bringing in less money now, than I was a few days ago, due to the increased food and money needed each turn.

    At present the game will overflow when we get scores too big, so need to figure out how to keep those scores down.

    How are the scores figured? Is it based on what the player has as far as food and military? Perhaps just lowering the score per item would help to keep it
    in check...


    ---

    Dan Richter
    aka Black Panther
    Sysop - Castle Rock BBS
    telnet://castlerockbbs.com
    The sparrows are flying again...

    --- Mystic BBS v1.12 A31 (Windows)
    * Origin: Castle Rock BBS - telnet://castlerockbbs.com (21:1/186)
  • From Avon@21:1/101 to apam on Friday, April 14, 2017 16:35:00
    On 04/14/17, apam pondered and said...

    Hi

    In the Galactic Dynasty we're playing now, scores seem to grow exponentially, population increases depending on the population you
    have, and so everything grows exponentially.

    To try to reign in the scores a little bit my latest version adds urban

    Perhaps you can create some random events that happen in the universe that impact on all nodes equally, sometimes good, sometimes bad which take down
    the scores overall. Such events should only happen once a day IMHO

    I also think when protection comes off that would assist with some nodes
    being pulled down as they are raided etc. But you would still end up with
    some growing. Perhaps the formula for scores should have some rule applied
    that makes the score reduced by a factor of X as the total complexity of the node increases.. so if the node has X planets, X troops etc.. dunno .. just
    an idea.

    I do think it's a good idea we all move to a new version and move to one
    system we're polling etc. like 1/10

    Best, Paul

    --- Mystic BBS v1.12 A31 (Windows)
    * Origin: Agency BBS | telnet://agency.bbs.geek.nz (21:1/101)
  • From apam@21:1/125 to Black Panther on Friday, April 14, 2017 05:08:00
    Black Panther said....

    On 04/14/17, apam said the following...

    In the Galactic Dynasty we're playing now, scores seem to grow exponentially, population increases depending on the population you have, and so everything grows exponentially.

    Really, I'm not trying to break the game... :)

    Don't worry it's a good thing :)

    you have. This isn't enough though, I think I need to restrict the number of planets you can "colonize" too.

    My only concern with that, is depending on how much money a player has coming in each turn, they may not be able to purchase food planets which may be needed.

    You can always buy food from the market, but you would know upfront how many planets you can buy a day and if you buy too many urban planets and not enough food planets (and can't afford food) then some of your population will (at least should) starve, keeping you at a level until the next day.

    How to do that I'm not sure. Perhaps there could be a limited number of planets discovered each day and once they're colonized you can't colonize any more that day?

    I would think this number should be high enough for new players to be able to grow fairly quick. Would this number grow as the player grows, or be a constant throughout the game? I'm just curious, as my player is actually bringing in less money now, than I was a few days ago, due to the increased food and money needed each turn.

    I was thinking of having it a configurable range, such as 50-150 a day, then the actual amount is random between that range.

    At present the game will overflow when we get scores too big, so need to figure out how to keep those scores down.

    How are the scores figured? Is it based on what the player has as far as food and military? Perhaps just lowering the score per item would help to keep it in check...

    It would for a certain amount of time, but if the scores keep growing exponentially it won't be long until they get out of hand again.

    At anyrate, we'll see how this urban planet thing works, it may suprise me and actually solve the problem :)

    Andrew
    --- MagickaBBS v0.6alpha (Linux/x86_64)
    * Origin: Cauldron BBS - Magicka Test BBS (21:1/125)
  • From apam@21:1/125 to Avon on Friday, April 14, 2017 05:12:00
    Avon said....

    On 04/14/17, apam pondered and said...

    Hi

    In the Galactic Dynasty we're playing now, scores seem to grow exponentially, population increases depending on the population you have, and so everything grows exponentially.

    To try to reign in the scores a little bit my latest version adds urban

    Perhaps you can create some random events that happen in the universe that impact on all nodes equally, sometimes good, sometimes bad which take down the scores overall. Such events should only happen once a day IMHO

    Not sure how I would implement this. It's a good idea, just not sure how I would go about it. I'll think about this some more.

    I also think when protection comes off that would assist with some nodes being pulled down as they are raided etc. But you would still end up with some growing. Perhaps the formula for scores should have some rule applied that makes the score reduced by a factor of X as the total complexity of the node increases.. so if the node has X planets, X troops etc.. dunno .. just an idea.

    Yeah I don't know.

    I do think it's a good idea we all move to a new version and move to one system we're polling etc. like 1/10

    Yes I agree, I think that will simplify things a bit.

    Thanks for your feedback :)

    Andrew
    --- MagickaBBS v0.6alpha (Linux/x86_64)
    * Origin: Cauldron BBS - Magicka Test BBS (21:1/125)
  • From Black Panther@21:1/186 to apam on Thursday, April 13, 2017 23:22:00
    On 04/14/17, apam said the following...

    You can always buy food from the market, but you would know upfront how many planets you can buy a day and if you buy too many urban planets and not enough food planets (and can't afford food) then some of your population will (at least should) starve, keeping you at a level until
    the next day.

    That's true. I actually haven't purchased food from the market yet. I was always able to have enough food planets.

    I was thinking of having it a configurable range, such as 50-150 a day, then the actual amount is random between that range.

    Ok, that will keep the growth slowed down. Would the random number be the
    same for everyone playing? Not that one person could get 150, and another can only get 50.

    It would for a certain amount of time, but if the scores keep growing exponentially it won't be long until they get out of hand again.

    That's true. I was looking at your source code that was hatched out a few
    weeks ago. Unless you've changed it, the scoring seems pretty
    straightforward. Adjusting the multipliers would only slow down the score growth.

    At anyrate, we'll see how this urban planet thing works, it may suprise
    me and actually solve the problem :)

    Let's see if I can break it! :) I'm really not trying to break the game...
    I'm looking forward to the new version. I think the urban planets will add to the gameplay.


    ---

    Dan Richter
    aka Black Panther
    Sysop - Castle Rock BBS
    telnet://castlerockbbs.com
    The sparrows are flying again...

    --- Mystic BBS v1.12 A31 (Windows)
    * Origin: Castle Rock BBS - telnet://castlerockbbs.com (21:1/186)
  • From garycrunk@21:2/105 to apam on Thursday, April 13, 2017 23:14:00
    planets which restrict population grown to the number of urban planets
    you have. This isn't enough though, I think I need to restrict the
    number of planets you can "colonize" too.
    How to do that I'm not sure. Perhaps there could be a limited number of planets discovered each day and once they're colonized you can't
    colonize any more that day?

    I think thats a good idea. Instead of asking how many planets you can afford to colonize, set up a Random Number that would limit how many planets you can "Discover"... and not "Purchase". Maybe limit this to something like 10 planets per day. And if you wanted to, to make it interesting, if you "Find"
    a planet, you cannot determine what that planet will do. Randomize the
    planets "Capabilities". For example, I am allowed 12 Planets to Discover
    that day by Random Number. More randomization would be to say 2 are Food, 5 are Ore, 1 is Soldier, 3 are Industrial and 1 is Urban. You can also
    Randomize the "Production" of these planets each time because production is
    not always an constant number of a planet... it fluxuates. So by Randomizing Planet Types, and then further Randomizing a planets "Production" would give the game a different playability. Forcing you to better manage your planets.

    You may also reduce the numbers this way also by if you limit a planets production and growth, you can reduce the large numbers significantly.

    I know this probably didn't help you... But it was a thought.

    Gary Crunk
    Another F-ing BBS
    anotherbbs.bbsindex.com

    --- Mystic BBS v1.12 A31 (Windows)
    * Origin: Another F-ing BBS (21:2/105)
  • From garycrunk@21:2/105 to apam on Thursday, April 13, 2017 23:28:00

    I did notice also one thing. When in the game I look at my STATUS and
    there are some numbers missing... They show up as Zero(0).
    Troops
    Generals
    Defense Stations.

    I know I have a lot more than 0 in all of these, but on the display of Status from the first menu, these fields show Zero(0).

    Just FYI...

    Gary Crunk
    Another F-ing BBS
    anotherbbs.bbsindex.com

    --- Mystic BBS v1.12 A31 (Windows)
    * Origin: Another F-ing BBS (21:2/105)
  • From fsxNet HUB@21:4/126 to All on Thursday, August 16, 2018 04:03:24
    ÜÜÜÜÜ ÜÜÜÜ ÜÜ ÜÜÜÜ ÜÜÜÜÜ ÜÜÜ ÜÜ ÜÜÜÜÜ
    ÛÛ ß ÛÛ Û ÛÛ ÛÛ Û ÛÛ ß ÛÛ ÛÛ ÛÛ ß Galactic Dynasty
    ÛÛ ßÛ ÛÛßßÛ ÛÛ ÛÛßßÛ ÛÛ Ü ÛÛ ÛÛ ÛÛ Ü by Andrew Pamment
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    ÜÜ ÜÜÜÜ ÜÜ Ü ÜÜÜÜÜ ÜÜÜÜ ÜÜÜÜÜ ÜÜÜ ÜÜ Ü Version v0.7.2-dev
    ÛÛ ÛÛ Û ÛÛÜÜÛ ÛÛ Û ÛÛ Û ÛÛ ß ÛÛ ÛÛÜÜÛ
    ÜÜ ÛÛ Û Û ÛÛ Û ÛÛßßÛ ßßßßÛ ÛÛ Û Current ranked InterBBS Empires
    ÛÛ ÛÛÜÜß ÛÛÜÜÛ ÛÛ Û ÛÛ Û ÛÛÜÜÛ ÛÛ ÛÛÜÜÛ ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
    Empire BBS Score ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
    Atlantis SmokyThing BBS 169
    JAVA MONSTER Castle Rock BBS 75
    New Avon Test Agency BBS 35 ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

    --- Mystic BBS v1.12 A39 2018/04/21 (Windows/64)
    * Origin: Another F-ing BBS (21:4/126)