The Dark Tower Adventures (TDTA)
(c)2019 RCS-MPL Division
This game has been in both planning stages and early programming for a little over a year. I had been trying to complete this game as a
standard door game, so that it wouldn't be program specific. However, I kept running into problems with every door kit that I tried. I
understand the Pascal is a "dead" language, but c'mon...
Keep in mind, this game is in *very* early alpha stages. There are still many things that will probably end up changing. I will, however, try to keep any needs for complete resets of the game to a minimum. The only
time I should have to reset the game, is if I change the player
database. (or something drastic happens, and corrupts the database,
which I don't foresee happening)
Congrats on getting it live! It is definitely a more stressful initial leveling climb than LORD. And those damn lobsters are brutal!
I worked on two DOOR games back in '96/'97 (never finished) using
Pascal and I keep hearing it being brought up for current DOOR
development so was thinking about dabbling with it again if it was still viable. Maybe even resurrecting one of my prior games from the dead
Initial thoughts are maybe getting rid of some of the LORD monsters --
not sure if that is already in the works or not but kind of pulls you
out of the theme of Dark Towers (especially if you have played LORD in
the past).
Also while having 50 fights may be good for initial testing phase --
feels like it may be to high for daily farming for live -- but that
could just me being used to LORD being quick and short dailies.
I do like the fact the monsters are tougher initially at least -- it
makes you think about your actions vs spamming the [A] Attack.
I also noticed when you [R] Run it sometimes works and sometimes doesn't but there is no feedback response on what is happening. So when I got in
a bind I just spammer [R] until I got away with no penalty. Maybe you meant to have a chance for monster to attack and not yet implemented?
Anyways LORD is still one of my favorite simple BBS games and I like how you are rebuilding this with a new theme and wish you the best of luck!
One last piece of advice -- the dark blue was kind of hard to read for me being the default text color -- maybe tweak it to use some lighter
colors to be easier to read but still fit the dark theme?
Also while having 50 fights may be good for initial testing phase -- feels like it may be to high for daily farming for live -- but that could just me being used to LORD being quick and short dailies.
That will probably need to be adjusted down a bit. I'm thinking about 20 should be good. What do you think?
They seem like they're tougher, but the stats were never changed from the file when I pulled it from LORD. It does get easier as soon as you start getting weapon and armour upgrades.
Did you get any of the random events in the tower? I was re-working some of the code on that today, and it seems like they don't come up as often as they did in previous testing...
This game has been in both planning stages and early programming for a little over a year. I had been trying to complete this game as a
standard door game, so that it wouldn't be program specific. However, I kept running into problems with every door kit that I tried. I
understand the Pascal is a "dead" language, but c'mon...
- Possible InterBBS capabilities?
This game has been in both planning stages and early programming for a little over a year. I had been trying to complete this game as a standard door game, so that it wouldn't be program specific. However, I kept running into problems with every door kit that I tried. I understand the Pascal is a "dead" language, but c'mon...
20 seems good when you get things more flushed out -- but again that is what LORD uses but I think for initial Alpha testing keeping it high increases the chances of accessing more content for testing for users.
I swear it's mainly the lobsters!
Did you get any of the random events in the tower? I was re-working s of the code on that today, and it seems like they don't come up as of as they did in previous testing...
I did not unfortunately -- but I will try again tomorrow and let you
know if I do!
This game has been in both planning stages and early programming for little over a year. I had been trying to complete this game as a
Congrats! That's a massive achievement. I will be stopping by shortly to play and offer feedback.
- Possible InterBBS capabilities?
Yes please :)
This game has been in both planning stages and early programming for a little over a year. I had been trying to complete this game as a stand door game, so that it wouldn't be program specific. However, I kept running into problems with every door kit that I tried. I understand t Pascal is a "dead" language, but c'mon...
Congrats on getting it running :) I was actually thinking of porting my FreeBasic door kit to Pascal but didn't think anyone would use it.
I will check out the game later today :)
On 02 Jun 2019, apam said the following...
This game has been in both planning stages and early programm little over a year. I had been trying to complete this game a
door game, so that it wouldn't be program specific. However, running into problems with every door kit that I tried. I und Pascal is a "dead" language, but c'mon...
Congrats on getting it running :) I was actually thinking of port FreeBasic door kit to Pascal but didn't think anyone would use it
I didn't think you knew Pascal... If there was a way to get a doorkit
to work with Lazarus and FreePascal, I'd be all over it like stink
on... well, I'd be all over it. :)
Let me know what you think. There is a lot that needs to be done, but
I think the foundation is pretty solid right now.
I know it a little bit, I'm just not particularly good at it - which is also part of the reason I haven't done it, as it would take a bit more effort :)
I'll have a look this week perhaps. No promises though :)
It looked like a lot of work has gone into it, quiet fun, I got killed by a lobster so didn't get to look too much today, but I'll have another
look tomorrow. I haven't read the books though.
I liked it!
I agree about the dark blue being difficult.
I did notice that the "S" didn't work. (STATS)
I also noticed that after I was told that I was going to rest under a tree, I was dropped from the BBS and didn't know what happened. I logged back in and realized I had died. After seeing that (oh man I was doing good too! - LOL), I was kicked offline again instead of being returned
to the BBS?
Great Work!!!
Congrats on getting it running :) I was actually thinking of porting my FreeBasic door kit to Pascal but didn't think anyone would use it.
Congrats on getting it running :) I was actually thinking of portin FreeBasic door kit to Pascal but didn't think anyone would use it.
Do you still have this available? I would like to see if I can get
it to work with the DOS version of PowerBASIC 3.5 :)
Hi All,
Well, remember when I said I wouldn't have to reset the game unless it
was absolutely needed? Well, I it was needed... :(
I had a play today and enjoyed it, it felt like a game of LORD or
similar. So far I have managed to survive - yay me :)
Awesome!
I'll login and play around and report any bugs for ya :)
Sweeeeet!!
Awesome job!!
It also looked like at least two of you were playing at the same time. Were there any slow-downs in the game?
It also looked like at least two of you were playing at the same time Were there any slow-downs in the game?
Nope was working fine :)
That's good. I was a little worried when I saw two of you in the game at once, and a third possibly going into it... :)
No seemed fine. I would suggest consider some of the keys you are using
in game, I can't recall which now but figured some could be a bit more intuitive in their use. I'll try and offer more specific feedback next time I play the game :)
Those freaking Lobsters!
But game is looking good -- the new colors much easier to read but still fits the dark theme.
Maybe tomorrow I can survive past the lobster -- the first iteration I
was lucky they didn't attack when you ran away :)
Hey I finally made it to level 2! Thanks to your magic armor upgrade random event -- even though it came back and took it away later I got
two extra armor upgrades before my fights were over.
And I ended up killing Sirronmit since he was the only one alive at the time.
1) When you hit "R" to return from the beam to main it some times takes
2 or 3 attempts
2) I noticed when you sell an armor or weapon it takes you back to the main menu -- I think maybe after you sell something you would want to refresh and stay in the weapon/armor store to purchase the upgraded item vs having to go back to the store.
I'll have to rethink how I've got them set up.
I'll have to rethink how I've got them set up.
Suggestion: Easter Egg :)
For awhile, there was a 'developer code' that was left in the game,
where if you ran out of moves, they would be refilled for you... I did take that one out when I realized it... ;)
I was STUCK in floor 2 as well -- I had 0 fights left but "R" failed so I tried U or D and then R a couple times .. not sure what loop I was in ..
but thanks to BP for an awesome game so far!!
For awhile, there was a 'developer code' that was left in the game, where if you ran out of moves, they would be refilled for you... I di take that one out when I realized it... ;)
That would have been good :)
Congrats on getting it running :) I was actually thinking of portin FreeBasic door kit to Pascal but didn't think anyone would use it.
Do you still have this available? I would like to see if I can get
it to work with the DOS version of PowerBASIC 3.5 :)
Yes I do, but it doesn't have any com-port routines, it's designed for linux / windows with stdio / socket inheritence.
https://gitlab.com/apamment/fb-doordk
Andrew
--- MagickaBBS v0.12alpha (Linux/x86_64)
* Origin: HappyLand - happyland.magickabbs.com:2023 (21:1/125)
Here is a list of things that I've done today to the game...
-Found and fixed bug where player could fight themselves
Here is a list of things that I've done today to the game...
-Found and fixed bug where player could fight themselves
you removed narcosis mode? =)
you removed narcosis mode? =)Yes I did. Sorry... ;)
you removed narcosis mode? =)Yes I did. Sorry... ;)
bastard. i need to get back on voodoo island. need more screens.
Don't feel like you have to do something every day -- you are making
great progress so enjoy the breaks :)
The game will always be there to improve and we'll be glad to help test whenever you need any help.
Yup, I died fighting master today :(
I had 160 HP and master had 60 .. I did 0 damage .. whew!!
Take a break! You deserve it!!!
Nice to see all the new additions! Well it will be once I check it out
but great list of new things and cannot wait to check it out!
wooondeeeerrrrrfuuullll!
There have been many things added into this version.
Here is the changelog:
v0.06a
same bug. Assuming there is some "debug/dev" code that sets the health
to 100 so ignores the death status when you go into game and the gold is some debug test that got triggered?
Possible code glitch?
I was playing v6 and saw the new 'bed n breakfast'
I drank a couple drinks to see what would happen.
I gained 1 each for ATT STR and DEF STR.
My stats went from:
ATT STR 80 -> 181 (it added 1 plus 100)
DEF STR 75 -> 101 (Thought it would go to 76)
I may be off, but I thought I kept hitting STATS during fights to watch
to see when they would go up so I could fight the level master.
1) Renting a room you need to have > 500 gold -- vs >= 500. I had to
have 501 gold on hand to be able to rent a room.
2) Do potions/items only last for the day? They seem to disappear the
next day so was not sure if this was intentional or not.
I love the idea of potions -- I think the only change I would possibly consider is to limit to 1 item usage per battle. I guess this depends on what other others you include but i think it would keep things fair and balanced vs easy refill of health mid battle.
Keep up the good work and cannot wait to see the new version!
On your to-do list,do you happen to have an edit for the BANK?
I'm used to being able to hit "1" or "A" for Deposit/Withdraw ALL .. is that something feasible or too difficult?
Keep it up!! Those darn baby dragons are the death of me (literally) LOL But it did take 4 or 5 of them to do so!
I too noticed the missing potions the next day, but thought it was
because I was killed. I don't remember.
This version is now playable on CRBBS. It is listed on the Panther's Playground menu as v0.07a.
- Added ability to deposit/withdraw all gold by entering '1'
Hi All,
Other projects have gotten in the way of a lot of progress being made on TDTA, but this is where it's at:
- Implemented a new item storage system
This version is now playable on CRBBS. It is listed on the Panther's Playground menu as v0.07a.
After you kill the master on the floor to go up a level your fights reset back to 50 AND you can fight the next master which could allow you to attempt to keep boosting multiple levels.
Whenever I go south of the Bed and Breakfast -- no matter what direction
I go end up finding Christine in the garage and when I say Yes to the event -- nothing seems to happen.
Also I found an "Item 28" which seems to do nothing as well and have no value so potential trash loot :)
Have you had any issues with the items at all? As far as being able to either use them or sell them in the shop? That part wasn't tested a lot, so I hope that everything is working as it should.
No problems with the items. The ones with stat boosts I believe have updated correctly (I didn't 100% validate) and the ones with no stats appeared to do nothing and had a sell value of 0.
I only got lost when I went SOUTH LOL
Somehow I accidentally sold my weapon (prolly fat finger) and only have fists .. can't kill anything to get stick back ..
Other than that, I don't remember seeing any other glitches. I haven't been able to try the "1" to deposit all in the bank yet.
Somehow I accidentally sold my weapon (prolly fat finger) and only have fists .. can't kill anything to get stick back ..
Other than that, I don't remember seeing any other glitches. I haven' been able to try the "1" to deposit all in the bank yet.
That's what I like to hear. Not that you haven't been able to try the '1' yet, but that you haven't seen any glitches... :)
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