• Nvidias DLSS is an obvious choice over AMDs FSR, but this shouldn

    From TechnologyDaily@1337:1/100 to All on Sunday, November 03, 2024 18:15:06
    Nvidias DLSS is an obvious choice over AMDs FSR, but this shouldnt dictate your GPU buying decisions

    Date:
    Sun, 03 Nov 2024 18:00:00 +0000

    Description:
    Picking AMDs FSR over Nvidias DLSS might not be the best choice, but this shouldn't affect your choice of GPU.

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    It goes without saying that Nvidia is the dominant force within the GPU market. The RTX 4000 series has taken the market by storm, with its flagship graphics card (the RTX 4090 ) providing the best performance on gaming PCs to date.

    With the long-awaited RTX 5000 series announcement now on the horizon , all eyes will be shifting toward Nvidias hotly-anticipated RTX 5090 and what DLSS 3s successor has to offer. Team Green's upscaling method has been a
    formidable tool for RTX 4000 series users - particularly for those not using the high-end overkill (and overpriced) 4090. The RTX 4090 is an absolute
    beast of a GPU, but it's not the one I'd personally pick (yes, because it's insanely expensive). (Image credit: Future)

    While I love AMD and FSR 3.1, especially with what it's done for handheld gaming PCs like the excellent Asus ROG Ally X , it would be quite naive of me to suggest the upscaling method is superior to Nvidias rival offering. DLSS 3 with Frame Generation has been shown to push in-game frame rates above and beyond usual standards at higher resolutions with ray-tracing enabled.

    However, this should by no means be the only factor when deciding which GPU you should buy. There are plenty of games that run great on AMDs Radeon GPUs (particularly the RX 7900 XT and XTX) and this should continue to be the case for years to come. Upscaling methods shouldnt be the easy way out for game devs

    Now, I will acknowledge that were more than likely heading in the direction
    of DLSS, FSR, and XeSS becoming prominent factors in the future of PC gaming. The expectation is that DLSS 4 will be driven by AI for the RTX 5000 series (youd better not make this generation-exclusive again, Nvidia) just as AMD confirmed for the upcoming FSR 4 - a departure for Team Red, since previous versions notably didn't use AI for upscaling.

    If Moore's Law continues to hold true, there's only so much that future
    series releases from Nvidia or AMD can do to step up GPU capabilities generation-on-generation, so it makes sense to look towards AI as the next
    big step. While this stands as a benefit for all PC gamers (and consoles that may use upscaling, like the PS5 Pro's PSSR feature ), I'm already concerned that this could give game developers more leeway to release poorly optimized games with the thin promise of future patches. Dragon's Dogma 2 was just one of many recent games to be plagued with optimization issues on PC at launch. (Image credit: Capcom)

    This has been happening for a long time; even just in recent memory, Hogwarts Legacy , Star Wars Jedi: Survivor , Dragons Dogma 2 , and Starfield have all suffered from poor optimization on PC at launch. Were then left with no
    choice but to use the aforementioned upscaling methods and frame-gen
    software, but once again, there's only so much that can be done to paper over the cracks. Upscaling tools should not be the deciding factor for your GPU choice

    When faced with upscaling methods that barely improve frame rates in poor-performing titles, this is when your GPUs power and hardware specifications matter most. Considering how costly Nvidias graphics cards are compared to AMDs, and the closeness in power between the RTX 4080 Super and the RX 7900 XTX, the easy choice is the latter.

    This is AMDs current flagship GPU, coming with a hefty 24GB of VRAM against the 4080 Super's 16GB, and is still one of the best graphics cards - I truly believe dismissing a potential purchase of this GPU solely because of missing out on DLSS, is a poor choice. It may appear that Team Red is losing the upscaling battle to Nvidia (and now Sony with PSSR), but it remains faithful to ensuring all GPUs can take advantage of upscaling technology thanks to FSR's open-source design.

    For those gaming on mid-range or budget GPUs, AMDs decision to allow FSR 3 to be utilized on a wide range of graphics cards, including Nvidias and even integrated graphics on Intel chips, goes a long way in showing where its loyalties lie - providing improvements for all gamers (Im looking at you again, Nvidia). Even if you shelled out hundreds for an RTX 3090, Nvidia says you still can't use DLSS 3 - sorry! (Image credit: Future)

    While its important for me to mention that AMD GPUs cannot use DLSS since
    they have no tensor cores, it does not give Team Green the excuse to make its upscaling methods exclusive to new GPU ranges. Despite Nvidias claim that the improved Optical Flow Acceleration stood as the main reason for DLSS 3s exclusivity on RTX 4000 cards, it didnt take PC players long enough to find a way to use it on older hardware (like this workaround on NexusMods from Nukem ).

    Now if Nvidia does allow DLSS 3s successor to be used with older GPUs, the point remains. You should not let this be the dealbreaker for your next GPU upgrade, especially if the prices of AMDs high-end graphics cards continue to fall You might also like... Massive AMD leak promises a shining future for laptops, with a smorgasbord of new products landing in 2025 PlayStations new PSSR AI upscaling looks set to compete with Nvidias DLSS - while AMD falls behind yet again ARM and Qualcomm are playing dice with the future of Windows laptops



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    Link to news story: https://www.techradar.com/computing/gpu/nvidias-dlss-is-an-obvious-choice-over -amds-fsr-but-this-shouldnt-dictate-your-gpu-buying-decisions


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