OK, I could have missed this in the documentation, if I did I appologize in advance...because huzzah
Is there supposed to be a pause between LOGON and LOGON2 (and LOGON3 etc) ?
If there is not, is the best way to achieve this with Crl-A codes the messages displayed?
73,
Tom
________________________________________________________________
Sysop of Desert Rats Sanctuary --- https://bbs.kn6q.org
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� Synchronet � Desert Rats Sanctuary --- https://bbs.kn6q.org
El 1/2/22 a las 13:00, Xerxes escribió:
OK, I could have missed this in the documentation, if I did I
appologize in advance...because huzzah
Is there supposed to be a pause between LOGON and LOGON2 (and LOGON3
etc) ?
If there is not, is the best way to achieve this with Crl-A codes the
messages displayed?
73,
Tom
________________________________________________________________
Sysop of Desert Rats Sanctuary --- https://bbs.kn6q.org
---
 � Synchronet � Desert Rats Sanctuary --- https://bbs.kn6q.org
hi! i use a ansi/asc file as separator sometimes
LOGON.asc
LOGON1.asc
LOGON2.asc <- this act as separator
LOGON3.asc
LOGON4.asc <- this act as separator
LOGON5.asc
etc..
OK, I could have missed this in the documentation, if I did I appologize in advance...because huzzah
Is there supposed to be a pause between LOGON and LOGON2 (and LOGON3 etc) ?
If there is not, is the best way to achieve this with Crl-A codes the messages displayed?
hi! i use a ansi/asc file as separator sometimes
LOGON.asc
LOGON1.asc
LOGON2.asc <- this act as separator
LOGON3.asc
LOGON4.asc <- this act as separator
LOGON5.asc
etc..
i think that also you can use P ctrl-a code or @PAUSE@ @-code
IF your LOGON2 file begins with a screen-clear sequence, it should be auto-pausing before. If it's not, that could be because you have ANSI animation sequences in LOGON.*.
Re: question on \text\menu\logon*.*
By: Digital Man to Xerxes on Tue Feb 01 2022 12:20 pm
IF your LOGON2 file begins with a screen-clear sequence, it should be auto-pausing before. If it's not, that could be because you have ANSI animation sequences in LOGON.*.
Gottcha, OK, that makes sense, there is ANSI animation sequences in LOGON files I was trying to use.
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